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32 lines
827 B
C++
32 lines
827 B
C++
#ifndef LP_Manipulation_h__
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#define LP_Manipulation_h__
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#include "cv.h"
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namespace luffy_base {
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template <typename T>
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inline T* ptrat1D(cv::Mat &mt, int i0){
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return (T*)(mt.data + i0*mt.step.p[0]);
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}
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template <typename T>
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inline T* ptrat2D(cv::Mat &mt, int i0, int i1){
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return (T*)(mt.data + i0*mt.step.p[0] + i1*mt.step.p[1]);
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}
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template <typename T>
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inline T* ptrat3D(cv::Mat &mt, int i0, int i1, int i2){
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return (T*)(mt.data + i0*mt.step.p[0] + i1*mt.step.p[1] + i2*mt.step.p[2]);
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}
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template <typename T>
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inline T* ptrat4D(cv::Mat &mt, int i0, int i1, int i2, int i3){
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return (T*)(mt.data + i0*mt.step.p[0] + i1*mt.step.p[1] + i2*mt.step.p[2] + i3*mt.step.p[3]);
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}
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inline int roundToInt(float num) {
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return (num > 0.0) ? (int)(num + 0.5f) : (int)(num - 0.5f);
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}
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}
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#endif // LP_Manipulation_h__
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